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Old Aug 19, 2006, 06:24 AM // 06:24   #1
Frost Gate Guardian
 
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Thumbs up 55 asassin dual UW farming

Are you a bit short on cash to make a 55 monk? Do you have factions and prophecies? Do you have a a/mo or a sin who can switch? If so a 55 assasin is for you.

I have searched for hours looking for a 55 assasin UW build and havent found one so naturally i had to post one.

Why use a 55 assasin? Well how does it sound to spend 4-10k on making a character, who is considered better then 55 monks by some SS necros.
Plus, if you have a assasin that is totally useless right now, it wont be anymore.

This build is very easy to run and extremely fun.

ARMOR: make sure to get the 25 AL armor from Shing Jea Monastary. It should be full shrouded with a mask for shadow arts.

RUNES: 1 of every assasin superior rune and 2 of 1.

Weapons and Offhand: your weapon isnt too specifid, if its one handed and reduces casting time and/or recharge of spells you should be fine. For the Offhand you NEED a -50hp grim cesta from the cities of ascalon quest.

ATTRIBUTES: 11 in healing prayers
12 in protection prayers
8 in shadow arts
these attributes only need 1 attribute quest to obtain.

SKILLS: mending (healing prayers)
balthazars spirit (smiting prayers)
essence bond (monk other)
protective spirit (protection prayers)
spirit bond (protection prayers)
shadow form {E} (shadow arts)
guardian (protection prayers)
healing breeze (healing prayers)

Now for use. Once you enter UW cast your 3 enchantments and ask your SS partner to cast blood ritual on you. Then ask your SS partner to take the quest from the lost sou. Now wait a while until the grasping darkness's are at the same spot the bladed aatxe are. Now, get right on the edge of their aggro without aggroing. Then cast shadow form and run in. With shadow form on, the nightmare that most likely pops up will have no chance to kill you, you also wont take any damage from the other monsters. Now your SS partner should ba able to kill the nightmare, but there are some SS's out there that dont have the right weapon, so it is usefull to get a customized max damage smiting rod to kill it with. Now when shadow form starts blinking cast protective spirit then spirit bond, make sure to have them up before shadow form is done or you're another dead assasin. Now with shadow form off make sure to keep spirit bond and protective spirit on. If the aatxe or grasps interrupt spirit bond you have a back up, healing breeze. When you can, go ahead and cast guardian if you can manage energy without it. Now make sure that everytime you aggro a group of monsters have shadow form up because if a nightmare pops up you may not get it off before youre dead. After you clear that area go through the eastern door that opened up and kill the monsters in that area, dont try to kill the dead threshers way up high. now go to the left of the area and youll see another ramp.

Go up the ramp to the first group of smite crawlers. Aggro them and throw up protective spirit and spirit bond. You may notice that not every attack from smite crawlers triggers spirit bond, its ok though because enough of their attacks will to keep you healed up. Now make your way around the area killing all the smites. Try to avoid fighting coldfire nights if you can but dont ever fight coldfire's and smites together. If a coldfire casts mealstrom, move or youll never use another skill. It is occasional that a nightmare will spawn in a few areas but its almost never while fighting a group of other monsters, but watch out just in case. Now once you clear this area there is an optional place you could continue too.

Now this time go back to the area you started in but go through the northern-most door. continue on till you see some stairs with some aatxe and some grasps walking around, you may actually see a nightmare walking around with the group. To kill the terrorweb dryders do your normal tactics and make sure to move out of the meteor showers they cast. Now finish this area.

Theres the build. I say this is better then 55 monks myself because of the superiority of shadow form compared to spell breaker, shorter cast time on your 2 main skills, and the WAY lower cost. And yes i have a 55 monk so its not like i dont know what im saying when this is better. Also after a rez slap on shadow form and you have a while to live, remove your cesta, and cast your needed spells =D TY buns!

Credits: myself, my guild The Wheel of Time Turns. And the only 2 SS's that would go with me into UW while no one knew the build and it wasnt fully tested, Qyopectate Niagara and Unholy Prince.

Plz, any suggestions are loved and criticism is appreciated, but please, use the build or see it in action before you degrade it. And lastly, if you do post please dont say anything about the build sucking just beacuse assasin is used, thats way to stereotypical.

Last edited by narud; Aug 20, 2006 at 12:34 AM // 00:34..
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Old Aug 19, 2006, 06:31 AM // 06:31   #2
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spirit bond isn't too effective on lower health characters. i say this because it doesn't always trigger, not without frenzy. for this reason, i would consider it very risky...

other then that, pretty creative i must say.

edit: found a problem.

your shadow form lasts 13 seconds... this is quite a long shot from spellbreaker...

Last edited by Kaida the Heartless; Aug 19, 2006 at 06:34 AM // 06:34..
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Old Aug 19, 2006, 07:00 AM // 07:00   #3
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I would suggest using healing breeze since SB doesn't always trigger.
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Old Aug 19, 2006, 08:14 AM // 08:14   #4
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noob!
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Old Aug 19, 2006, 08:18 AM // 08:18   #5
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Quote:
Originally Posted by sam sam, sam i am
noob!
So, he/she is a noob for trying to make a build? Okay....
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Old Aug 19, 2006, 10:02 AM // 10:02   #6
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Quote:
Originally Posted by narud
With shadow form on, the nightmare that most likely pops up will have no chance to kill you, you also wont take any damage from the other monsters. Now your SS partner should kill the nightmare, there are some not so smart SS's out there that wont so it is usefull to get a customized max damage smiting rod to kill it with.
The smart necros wont kill the nightmares cus its the Monks (In this case Assassins) job to kill them..

Alot of the time when the Tank aggros, it will be way to dangerous for the necro to get close in and kill the nightmare.. The necro can ofc help if its poping close and he can easyly wand it.. But the tank should never count on the necro killing it..

~Shadow
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Old Aug 20, 2006, 12:00 AM // 00:00   #7
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13 seconds on shadow form is long enough, and the best part is you wont have to cast anything else till its almost over, and if you accidently cast PS and spirit bond before you cast shadow form you may encounter energy problems. I know i ran in to energy problems, when i first went into UW i always cast PS and SB then shadow form, then during the fight i didnt get any energy and i deemed shadow form impossible to use. I then tried spell breaker but it only lasted for 5 seconds, way to short to block rend. And then one night i asked my self, why do i have PS and spirit bond on with shadow form?. Plus shadow form is the perfect way to save yourself from a total beatdown, you wont take any damage at all, youre invincible.

Spirit bond activates about 90% of the time with 25 AL armor, that is why i said this. I know it doesnt activate always, that why there is a back up HB which is also usefull if spirit bond gets interrupted. It is also why i say get the quest before you aggro the first aatxe, because with 25 AL armor the aatxe deal way above the needed damage, and i can have 7 grasps, and 2-3 aatxes and have no problem with this at all. On the smites they will activate spirit bond enough you can take on 8 smites easily. When fighting small groups of monsters i do suggest using HB because it lasts for 10 seconds so requires less use. Yes it isnt usually effective on low health characters, i agree, but with low armor youll be fine.

I usually do kill the nightmares anyways, but when youre new, you may not be able to watch for resting your skills while watchin out for the nightmare to die. This is why i say an SS should kill the nightmare if he can, but if you can handle it, tell the SS that you can kill the nightmares easy. It seems the only monsters that break aggro if the SS stays in the aggro too long is the coldfires. Who they go after is determined by hp and armor. Which the 55 definetly has worse of, i think the colds leave because of they're ranged attack. If the SS is attacked i can usually maintain spirit bond and PS, while keeping HB on the SS if he gets in trouble. If fighting just a few colds like 2 or 3, mending and PS is all you actually need to keep yourself healed. I edited the part about the nightmare to clear things up a bit.

And Sam, thats just dang rude. If you think theres a problem post it. Be helpful, plus i dont see how making this defines me as a noob.

Also, has anyone tried the build yet? I'd really love to know how it worked out for you.

Last edited by narud; Aug 20, 2006 at 12:12 AM // 00:12..
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Old Aug 20, 2006, 12:07 AM // 00:07   #8
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Quote:
Originally Posted by Shadow-Hunter
The smart necros wont kill the nightmares cus its the Monks (In this case Assassins) job to kill them..

Alot of the time when the Tank aggros, it will be way to dangerous for the necro to get close in and kill the nightmare.. The necro can ofc help if its poping close and he can easyly wand it.. But the tank should never count on the necro killing it..

~Shadow
Exactly. Why risk having your partner getting killed? If the tank dies, he can still be ressurected. If the killer dies, the run's over.
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Old Aug 20, 2006, 12:17 AM // 00:17   #9
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Quote:
Originally Posted by Opeth11
Exactly. Why risk having your partner getting killed? If the tank dies, he can still be ressurected. If the killer dies, the run's over.
you probably posted after i clarified this. Look at my above post and see that the aatxe, smites, and grasps have never, at least in over a year of 55'in, broken aggro from this, i do suggest the 55 kills the nightmsre though. I did edit the main post to clarify.

And if the tank dies at all hes got a problem, still do-able afterwords though. And if you want, you can replace guardian or HB with rez sig if youre not to sure abouth the SS living. HB and guardian are suggested skills and back-ups, they arent required.

Last edited by narud; Aug 20, 2006 at 12:20 AM // 00:20..
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Old Aug 20, 2006, 12:18 AM // 00:18   #10
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Quote:
Originally Posted by sam sam, sam i am
noob!
lawl plz leave

Way to think outside the box man, almost anything is 55 able with /mo nowadays.
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Old Aug 20, 2006, 12:22 AM // 00:22   #11
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Quote:
Originally Posted by Legendary Shiz
lawl plz leave

Way to think outside the box man, almost anything is 55 able with /mo nowadays.
pretty much true, people say there are 55 w/mo's and i say they are a waste of time. But every other class could be a 55 im sure. Some would be easier then others however.
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Old Aug 20, 2006, 12:29 AM // 00:29   #12
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Actually the superiority of this compared to the typical invincimonk is really the ability to have a higher chance of survival after rezzing (shadow form, and hope you won't get hit by sever artery ).

don't let interesting things like that out of your posts it's really good to know!

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Old Aug 20, 2006, 12:31 AM // 00:31   #13
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Quote:
Originally Posted by narud
pretty much true, people say there are 55 w/mo's and i say they are a waste of time. But every other class could be a 55 im sure. Some would be easier then others however.
They may be a waste, but it's still very possible and doable.

Some of course would be easier, but that doesn't mean funner!
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Old Aug 20, 2006, 12:32 AM // 00:32   #14
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Quote:
Originally Posted by Buns United
Actually the superiority of this compared to the typical invincimonk is really the ability to have a higher chance of survival after rezzing (shadow form, and hope you won't get hit by sever artery ).

don't let interesting things like that out of your posts it's really good to know!
yep, didnt think of that, ive never died, and with 4 pips of regen, you could get healing breeze/mending up fast anyways.. And remember that with shadow form on you cant get hit with sever? And if you get hit at all before shadow form goes up youre dead.


Youre right legend, and if youve played a assasin and been killed over and over and never found a group, its funner the hell to walk up and do what everyone says assasin cant do. Tank!!!!!!!

Last edited by narud; Aug 20, 2006 at 12:40 AM // 00:40..
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Old Aug 20, 2006, 12:37 AM // 00:37   #15
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Actually I thought it worked like Mist Form [e] ?

That elite makes no foe able to hit you however secondary effects from attacks still do take effect.

I can't be sure on this however, wish someone could inform me about this one.

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Old Aug 20, 2006, 12:38 AM // 00:38   #16
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Quote:
Originally Posted by Buns United
Actually I thought it worked like Mist Form [e] ?

That elite makes no foe able to hit you however secondary effects from attacks still do take effect.

I can't be sure on this however, wish someone could inform me about this one.

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for 13 seconds all hostile spells or attacks miss. When shadow form ends you lose all but 29 health (think its 29 cant remember).
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Old Aug 20, 2006, 12:39 AM // 00:39   #17
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Quote:
Originally Posted by sam sam, sam i am another dumb flamer
noob!
Now the name says it all.

The build is alrite but I'd still stick to monk or necro with deathly chill to kill nightmares. 55 Necro with deathly chill and SS can solo most of uw except for smites (it takes like 3 hours to solo 1 group).
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Old Aug 20, 2006, 12:42 AM // 00:42   #18
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Quote:
Originally Posted by Mr D J
Now the name says it all.

The build is alrite but I'd still stick to monk or necro with deathly chill to kill nightmares. 55 Necro with deathly chill and SS can solo most of uw except for smites (it takes like 3 hours to solo 1 group).
Correct. But smites are the best part of a UW run. Also this build is great for the poor who want to become rich.

Keep the posts goin, im lovin to see insite on my build .


uh oh...... i just realized this build has ruined my 55 monk, havent been on my monk in days.

Last edited by narud; Aug 20, 2006 at 01:43 AM // 01:43..
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Old Aug 20, 2006, 03:17 AM // 03:17   #19
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Quote:
Originally Posted by Shadow-Hunter
The smart necros wont kill the nightmares cus its the Monks (In this case Assassins) job to kill them..

Alot of the time when the Tank aggros, it will be way to dangerous for the necro to get close in and kill the nightmare.. The necro can ofc help if its poping close and he can easyly wand it.. But the tank should never count on the necro killing it..

~Shadow
Wha?

I always ask the necro to help me wand them because there's always a chance that something can go wrong and you might die. If the necro is also watching, that chance is significantly lower.

Explain to me how it is smart to risk ruining your uw run simply out of vanity?
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Old Aug 20, 2006, 08:39 AM // 08:39   #20
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When i aggro i normally aggro 2 groups of Aatxe at the time.. Witch in some cases make a nightmare spawn pretty far from the necro.. Having the necro run in and try to wand the nightmare is plain stupid when you can easyly do it yourself.. But ofc if it spawns near the necro and he can kill it without moving his aggro circle over aatxes its fine that he helps ....

But normally then i take em myself as i dont like to count on the necro for it... Okay that they help if they can, but the need to stay the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO away while i aggro cus a necro go down in 2 hits.. Also if using this build then it seems even easyer to wa..nd em as you cant really die when you have shadow form up..

Edit: Also when i play as necro and a Monk want me to kill them then i get annoyed xD Cus it takes time away from the Casting.. While he is standing there during nothing exept for casting PS breeze and bonettis :P

~Shadow
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